Skills
35 skills — Effect outcomes for each · Governed by the listed attribute
Administration
Social ◆ Education
The ability to manage records, paperwork, taxation, and organizational affairs.
Exceptional Failure (−6 or less) Catastrophic bureaucratic failure — records lost, fines imposed, enemies made among officials. The problem is now officially worse.
Average Failure (−2 to −5) The paperwork is wrong or misfiled. The task is not completed and must be restarted from scratch.
Marginal Failure (−1) Almost correct, but a key error remains. A clerk might catch it if asked to review.
Marginal Success (0) The work is done but sloppily. Technically accepted, though it may cause minor complications later.
Average Success (+1 to +5) Records managed correctly and the process completes without issue.
Exceptional Success (+6 or more) Handled with impressive efficiency. Favourable notes are entered into official records.
Animal Handling
Wilderness ◆ Presence
The ability to calm, train, and manage domesticated and wild animals.
Exceptional Failure (−6 or less) The animal reacts with fear or aggression. You may be bitten, kicked, or thrown, and the animal may flee or attack others.
Average Failure (−2 to −5) The animal refuses to comply and grows more agitated.
Marginal Failure (−1) The animal almost responds but balks at the critical moment. Another attempt is possible with patience.
Marginal Success (0) The animal complies, but reluctantly. It may test the boundary again.
Average Success (+1 to +5) The animal responds as intended.
Exceptional Success (+6 or more) The animal responds immediately and seems genuinely at ease with you. Trust is established quickly.
Arcana
Knowledge ◆ Intellect
Knowledge of magic, magical creatures, and supernatural phenomena.
Exceptional Failure (−6 or less) Catastrophically misread. If attempting to use or identify something magical, the consequences may be immediate and dangerous.
Average Failure (−2 to −5) No useful information gained. The subject remains obscure.
Marginal Failure (−1) Vague or partially correct understanding. Enough to avoid the most obvious mistakes, perhaps.
Marginal Success (0) Basic knowledge correctly recalled, but with gaps. You know broadly what it is.
Average Success (+1 to +5) Accurate and applicable knowledge retrieved.
Exceptional Success (+6 or more) Deep understanding unlocked. Rare details, hidden properties, and subtle dangers become apparent.
Bows
Combat ◆ Perception
The ability to accurately use shortbows, longbows, and composite bows.
Exceptional Failure (−6 or less) Catastrophic miss — shot goes badly wrong. A bowstring snaps, or the arrow endangers an ally.
Average Failure (−2 to −5) Clean miss.
Marginal Failure (−1) The shot nearly hits but deflects or grazes. No meaningful effect.
Marginal Success (0) Hit, but poorly placed. Reduced damage or no penetration.
Average Success (+1 to +5) Solid, well-aimed hit.
Exceptional Success (+6 or more) Exceptional shot — hits a vital point, bypasses armour, or accomplishes something a lesser archer would not attempt.
Bribery
Social ◆ Presence
The ability to influence others through gifts, favors, and illicit payments.
Exceptional Failure (−6 or less) The attempt gravely insults or alarms the target, who may report it. Arrest, violence, or permanent enmity are possible.
Average Failure (−2 to −5) Refused. The target is now suspicious of your intentions.
Marginal Failure (−1) Declined, but without further consequences. A larger amount might succeed.
Marginal Success (0) Accepted, but the target wants more next time or attaches a condition.
Average Success (+1 to +5) The bribe is accepted and the matter resolved.
Exceptional Success (+6 or more) Accepted eagerly. The target becomes a willing and reliable contact for future arrangements.
Crossbows
Combat ◆ Perception
The ability to effectively use light and heavy crossbows.
Exceptional Failure (−6 or less) The mechanism jams or the bolt misfires dangerously. The crossbow requires repair before use.
Average Failure (−2 to −5) Clean miss.
Marginal Failure (−1) Shot goes wide or the bolt fails to penetrate. No effect.
Marginal Success (0) Hit, but the bolt lacks power or placement. Reduced effect.
Average Success (+1 to +5) Solid hit.
Exceptional Success (+6 or more) Perfect shot — hits a weak point with maximum penetration.
Engineering
Knowledge ◆ Education
Knowledge of structures, fortifications, siege works, and mechanical devices.
Exceptional Failure (−6 or less) The assessment or design is badly wrong. Structures may collapse or plans may backfire with dangerous consequences.
Average Failure (−2 to −5) The task cannot be completed with the current approach. Work must start again.
Marginal Failure (−1) A solution is found but it is inefficient or has a known weakness.
Marginal Success (0) Functional but rough. Will serve its purpose but requires monitoring or maintenance.
Average Success (+1 to +5) Sound construction or assessment. The work holds and meets requirements.
Exceptional Success (+6 or more) Elegant and durable. The work exceeds what was asked for.
Etiquette
Social ◆ Social Standing
Knowledge of proper conduct, courtly customs, and social expectations.
Exceptional Failure (−6 or less) A serious social violation — deeply offensive to those present. Relationships may be permanently damaged.
Average Failure (−2 to −5) Awkward and visibly out of place. Trust and impression suffer noticeably.
Marginal Failure (−1) A small error noticed by discerning eyes. Recoverable with a graceful acknowledgement.
Marginal Success (0) Passable, if unremarkable. No major offence is taken.
Average Success (+1 to +5) Carried off correctly. Others are comfortable in your company.
Exceptional Success (+6 or more) Impeccably observed. You make a strong impression on those present.
Forgery
Utility ◆ Education
The ability to create convincing false documents, seals, and signatures.
Exceptional Failure (−6 or less) Immediately spotted as a fake. Arrest or violence is likely, depending on the context.
Average Failure (−2 to −5) The forgery is poor and would not pass any real scrutiny.
Marginal Failure (−1) Plausible at a glance but unlikely to hold up under inspection.
Marginal Success (0) Passes casual inspection. An expert would be suspicious.
Average Success (+1 to +5) Convincing and functional under normal conditions.
Exceptional Success (+6 or more) Indistinguishable from the original. Would pass careful scrutiny.
Gambling
Social ◆ Intellect
The ability to understand games of chance, odds, and wagering.
Exceptional Failure (−6 or less) A terrible read of the situation. Significant losses and possibly insulted opponents.
Average Failure (−2 to −5) The odds were misjudged or the hand was bad. Losses incurred.
Marginal Failure (−1) Almost broke even. Minor losses.
Marginal Success (0) Slight gain, but fortune played a larger role than skill.
Average Success (+1 to +5) Profitable session. The odds were correctly read and played.
Exceptional Success (+6 or more) A masterful run. Notable winnings and a memorable reputation at the table.
Heavy Blades
Combat ◆ Strength
The ability to effectively wield large bladed weapons such as longswords, bastard swords, claymores, and greatswords.
Exceptional Failure (−6 or less) Catastrophic fumble — weapon dropped, ally endangered, or self-inflicted wound.
Average Failure (−2 to −5) Attack misses cleanly.
Marginal Failure (−1) Attack barely misses or fails to penetrate armour.
Marginal Success (0) Hit with reduced force or poor placement.
Average Success (+1 to +5) Solid, well-controlled hit.
Exceptional Success (+6 or more) Devastating blow — strikes a vital point, sunders a defence, or drives the opponent back.
Heavy Bludgeons
Combat ◆ Strength
The ability to wield large crushing weapons such as mauls, warhammers, and greatclubs.
Exceptional Failure (−6 or less) Catastrophic swing — off balance, weapon slips, or an ally is endangered.
Average Failure (−2 to −5) Miss.
Marginal Failure (−1) Glancing blow with no meaningful effect.
Marginal Success (0) Hit, but impact is reduced.
Average Success (+1 to +5) Full blow lands.
Exceptional Success (+6 or more) Crushing strike — potential to stun, disarm, or break through armour.
History
Knowledge ◆ Education
Knowledge of past events, rulers, kingdoms, and significant historical figures.
Exceptional Failure (−6 or less) Badly wrong — the misinformation may lead to harmful decisions if acted upon.
Average Failure (−2 to −5) Cannot recall anything useful on the subject.
Marginal Failure (−1) Vague impressions. The broad strokes only, and those uncertain.
Marginal Success (0) The basic facts are correct. Surface-level understanding.
Average Success (+1 to +5) Accurate and useful knowledge retrieved.
Exceptional Success (+6 or more) Detailed recollection including obscure or easily forgotten details that others would miss.
Intimidation
Social ◆ Presence
The ability to influence others through fear, threats, and displays of power.
Exceptional Failure (−6 or less) Backfires completely — the target calls the bluff or reacts with violence. The situation worsens.
Average Failure (−2 to −5) The target is not moved. Your position may actually be weaker.
Marginal Failure (−1) The target hesitates but holds. May back down under sustained pressure.
Marginal Success (0) The target complies but resentfully. May retaliate when it is safe to do so.
Average Success (+1 to +5) The target backs down.
Exceptional Success (+6 or more) The target is genuinely afraid and may become an informant or go out of their way to avoid you in future.
Investigation
Knowledge ◆ Perception
The ability to find clues, examine evidence, and uncover hidden information through careful observation and deduction.
Exceptional Failure (−6 or less) Evidence contaminated or a false trail established as fact. Wrong conclusions will be pursued.
Average Failure (−2 to −5) Nothing useful found. The scene offers no insight.
Marginal Failure (−1) Something noticed but misread. A false lead that feels real.
Marginal Success (0) A genuine clue found, but its significance is unclear.
Average Success (+1 to +5) The scene is read correctly. Useful information is extracted.
Exceptional Success (+6 or more) A critical detail uncovered that others would have missed entirely.
Jack of All Trades
Special ◆ Intellect
Broad practical knowledge that reduces penalties when attempting untrained tasks.
Exceptional Failure (−6 or less) Attempted improvisation makes things dramatically worse than leaving them alone.
Average Failure (−2 to −5) Attempt fails — the lack of training shows clearly.
Marginal Failure (−1) Very nearly works. A trained hand could build on what was attempted.
Marginal Success (0) Scrapes by. Functional, if inelegant.
Average Success (+1 to +5) Manages the task adequately despite no formal training.
Exceptional Success (+6 or more) Handled with surprising competence. Onlookers wonder if you are actually trained.
Leadership
Military ◆ Presence
The ability to command, organize, and inspire groups of people.
Exceptional Failure (−6 or less) Authority collapses. Followers lose confidence or openly defy orders. Recovering trust will take time.
Average Failure (−2 to −5) Orders are not carried out effectively. Morale drops.
Marginal Failure (−1) Hesitation in the ranks. The task gets done but late or poorly.
Marginal Success (0) Commands followed, but without enthusiasm or initiative.
Average Success (+1 to +5) Effective direction. The group performs as required.
Exceptional Success (+6 or more) Inspiring command. The group exceeds expectations and morale rises noticeably.
Light Blades
Combat ◆ Agility
The ability to effectively wield daggers, knives, shortswords, and similar weapons.
Exceptional Failure (−6 or less) Fumble — blade dropped, self-nicked, or a dangerous opening is left wide.
Average Failure (−2 to −5) Miss.
Marginal Failure (−1) Grazes the target with no meaningful effect.
Marginal Success (0) Hit, but shallow and poorly placed.
Average Success (+1 to +5) Clean, controlled hit.
Exceptional Success (+6 or more) Precise strike — hits a gap in armour or a critical location.
Light Bludgeons
Combat ◆ Strength
The ability to wield clubs, cudgels, blackjacks, and similar weapons.
Exceptional Failure (−6 or less) Wild swing — off balance, dropped weapon, or ally put at risk.
Average Failure (−2 to −5) Miss.
Marginal Failure (−1) Glancing contact. No real effect.
Marginal Success (0) Hit but with poor force.
Average Success (+1 to +5) Solid blow lands.
Exceptional Success (+6 or more) Well-placed impact — potential stagger or disarm.
Lockpicking
Utility ◆ Agility
The ability to open locks and secured containers without keys.
Exceptional Failure (−6 or less) Tools break inside the lock, or the mechanism is damaged. Cannot be reattempted without new tools.
Average Failure (−2 to −5) Lock not opened. Time wasted.
Marginal Failure (−1) Progress made but the lock clicks back. Another attempt is possible.
Marginal Success (0) Lock opens, but it takes longer than expected. Risky if someone is watching.
Average Success (+1 to +5) Lock opens cleanly.
Exceptional Success (+6 or more) Opened quickly and silently, leaving no evidence of tampering.
Medicine
Knowledge ◆ Education
Knowledge of injuries, diseases, remedies, and medical treatment.
Exceptional Failure (−6 or less) The treatment worsens the condition. Further damage results from the attempt.
Average Failure (−2 to −5) Treatment is ineffective. The condition does not improve.
Marginal Failure (−1) Stabilised but not improved. No further deterioration for now.
Marginal Success (0) Basic treatment applied. Improvement is minor or slow.
Average Success (+1 to +5) Effective treatment. The patient improves as expected.
Exceptional Success (+6 or more) Excellent care. Recovery is faster than expected, or complications that were developing are prevented.
Navigation
Wilderness ◆ Education
The ability to determine direction, chart routes, and avoid becoming lost.
Exceptional Failure (−6 or less) Badly lost. The group is significantly off course and may face dangerous terrain before the error is corrected.
Average Failure (−2 to −5) Route is wrong. Backtracking required.
Marginal Failure (−1) Slightly off course. Minor delay but correctable.
Marginal Success (0) On track, but slower than optimal.
Average Success (+1 to +5) Route correctly charted and followed.
Exceptional Success (+6 or more) Optimal path found. Arrives ahead of schedule or a useful shortcut is discovered.
Persuasion
Social ◆ Presence
The ability to influence others through logic, charm, and negotiation.
Exceptional Failure (−6 or less) Deeply unconvincing. The target is now actively opposed and trust is damaged.
Average Failure (−2 to −5) The target is not moved.
Marginal Failure (−1) Almost persuaded. A different approach or more evidence might yet succeed.
Marginal Success (0) Agreement reached, but with a condition or caveat attached.
Average Success (+1 to +5) The target is persuaded.
Exceptional Success (+6 or more) The target is genuinely won over and may become an advocate for your position.
Polearms
Combat ◆ Strength
The ability to wield spears, pikes, halberds, glaives, and similar weapons.
Exceptional Failure (−6 or less) Fumble with a reach weapon — off balance, shaft strikes an ally, or weapon dropped.
Average Failure (−2 to −5) Miss.
Marginal Failure (−1) Attack deflected at the tip. No real contact.
Marginal Success (0) Hit, but with poor leverage or placement.
Average Success (+1 to +5) Controlled thrust or sweep lands correctly.
Exceptional Success (+6 or more) Exceptional control — strike penetrates or drives the opponent off balance.
Religion
Knowledge ◆ Education
Knowledge of deities, religious practices, sacred texts, and theology.
Exceptional Failure (−6 or less) Severely incorrect — causes genuine offence to believers or leads to a dangerous misunderstanding.
Average Failure (−2 to −5) Cannot recall anything applicable to the situation.
Marginal Failure (−1) Vague impressions. Enough to avoid obvious blasphemy, perhaps.
Marginal Success (0) Basic correct knowledge. Broadly accurate.
Average Success (+1 to +5) Accurate knowledge of relevant practices and doctrine.
Exceptional Success (+6 or more) Detailed and nuanced understanding, including obscure or sect-specific knowledge.
Repair
Technical ◆ Intellect
The ability to maintain, mend, and restore equipment including armor, tools, and mechanical devices. Field repairs restore one condition step (max Good); exceptional skill can restore two steps.
Exceptional Failure (−6 or less) The item is damaged further or rendered non-functional. It is worse off than before the attempt.
Average Failure (−2 to −5) Repair fails. The item is no better for the effort.
Marginal Failure (−1) Partial repair — some function restored but the item remains compromised.
Marginal Success (0) Functional but rough. The repair will hold for now but may fail under stress.
Average Success (+1 to +5) Item repaired to working condition.
Exceptional Success (+6 or more) Item fully restored. In exceptional cases, a flaw may be corrected that predates the damage.
Riding
Transport ◆ Agility
The ability to ride and control horses and other mounts.
Exceptional Failure (−6 or less) Thrown from the saddle. Possible injury, and the mount may flee or become uncontrollable.
Average Failure (−2 to −5) The mount refuses or the manoeuvre fails. Control is lost.
Marginal Failure (−1) Barely maintained. The mount is skittish and slow to respond.
Marginal Success (0) Controlled but not elegantly. The mount complies but is not confident.
Average Success (+1 to +5) Competent riding. The mount responds correctly.
Exceptional Success (+6 or more) Seamless control. The mount performs at its best.
Stealth
Utility ◆ Agility
The ability to move quietly, remain hidden, and avoid detection.
Exceptional Failure (−6 or less) Spotted immediately. An alarm may be raised.
Average Failure (−2 to −5) Detected — someone has noticed.
Marginal Failure (−1) Almost undetected. A sound or shadow draws a suspicious glance, but no certain identification.
Marginal Success (0) Passed without detection, but barely. A second check would be risky.
Average Success (+1 to +5) Moved without being noticed.
Exceptional Success (+6 or more) Completely silent and invisible. Could pass within arm's reach undetected.
Streetwise
Social ◆ Intellect
Knowledge of urban life, criminal networks, rumors, and local customs.
Exceptional Failure (−6 or less) Wrong read of the situation — walked into danger or insulted someone who matters.
Average Failure (−2 to −5) Information not forthcoming. Doors closed.
Marginal Failure (−1) Partial or unreliable information. May be a lead worth following carefully.
Marginal Success (0) Useful information obtained, but at a cost or with a favour owed.
Average Success (+1 to +5) Information or contact obtained as needed.
Exceptional Success (+6 or more) Excellent read of the scene. Rare or dangerous information surfaced, valuable contacts made.
Survival
Wilderness ◆ Endurance
The ability to find food, shelter, and endure harsh environments.
Exceptional Failure (−6 or less) Situation deteriorates rapidly — exposure, poisoned water, or a lost trail. Immediate danger results.
Average Failure (−2 to −5) Cannot meet the basic need. The situation worsens.
Marginal Failure (−1) Barely sufficient. The immediate need is met, nothing more.
Marginal Success (0) Managed, but with significant effort. Conditions are uncomfortable.
Average Success (+1 to +5) Basic needs met adequately. The group makes it through.
Exceptional Success (+6 or more) Excellent foraging or shelter. The group is better off than expected.
Tactics
Military ◆ Intellect
Knowledge of battlefield tactics, ambushes, formations, and military maneuvers.
Exceptional Failure (−6 or less) Badly misjudged — walked into an ambush or committed forces at the wrong time and place.
Average Failure (−2 to −5) The tactical assessment is wrong. Plans must be revised.
Marginal Failure (−1) Broadly correct but a key detail is missed that may cause problems.
Marginal Success (0) Sound basic plan, but no particular advantage gained.
Average Success (+1 to +5) Good tactical reading. The plan functions as expected.
Exceptional Success (+6 or more) Decisive advantage gained. The enemy is outmanoeuvred or surprised.
Thrown
Combat ◆ Agility
The ability to accurately throw knives, axes, javelins, and similar weapons.
Exceptional Failure (−6 or less) Wild throw — endangers an ally or strikes something unintended.
Average Failure (−2 to −5) Miss.
Marginal Failure (−1) Short or wide. No effect.
Marginal Success (0) Hit but with poor placement or reduced impact.
Average Success (+1 to +5) Solid hit.
Exceptional Success (+6 or more) Precise throw — hits an exact point or achieves a disarming or incapacitating effect.
Tracking
Wilderness ◆ Perception
The ability to follow trails, identify tracks, and locate creatures.
Exceptional Failure (−6 or less) Wrong trail followed entirely. Significant time lost moving in the wrong direction.
Average Failure (−2 to −5) Trail lost. No useful information from the scene.
Marginal Failure (−1) Trail goes cold. A general direction can be established, no more.
Marginal Success (0) Trail followed, but slowly and with difficulty.
Average Success (+1 to +5) Trail followed correctly at reasonable pace.
Exceptional Success (+6 or more) Trail read in full detail — age, number, pace, and possibly intent.
Unarmed
Combat ◆ Strength
The ability to fight using fists, grapples, wrestling, and improvised techniques.
Exceptional Failure (−6 or less) Badly overcommitted — off balance, the opponent seizes the initiative.
Average Failure (−2 to −5) Miss or defence broken.
Marginal Failure (−1) Glancing contact. No real effect.
Marginal Success (0) Hit with reduced force.
Average Success (+1 to +5) Strike lands cleanly.
Exceptional Success (+6 or more) Decisive hit — potential grapple, takedown, or stun.
Warfare
Military ◆ Education
Knowledge of military organization, logistics, campaigns, and warfare.
Exceptional Failure (−6 or less) Catastrophic strategic error — troops in the wrong position, supplies cut, or allies alienated.
Average Failure (−2 to −5) The assessment is wrong. Plans built on it will fail.
Marginal Failure (−1) Partially correct. The broad picture is right but important details are missed.
Marginal Success (0) Sound assessment. No particular strategic advantage, but no errors either.
Average Success (+1 to +5) Good strategic understanding. Plans are well-founded.
Exceptional Success (+6 or more) Comprehensive strategic picture. A decisive advantage in planning or negotiation is obtained.