Changelog
Player-facing changes and major updates — all versions
Alpha
Polish
- Version number now shown in all page footers
- Bug report form works correctly on all public pages
Security
- Only one active login per account — a new login signs out your previous session
Party Living System
- Companions now track hunger and sleep, with status shown on the Companions tab
- Alert badge on the Companions tab when any companion nears a critical threshold
- Room, food, and drink costs multiply automatically by party size
- Party silver pooled — the active character holds all party money
- New Party Gear tab: view and move items between party members
Party Control
- Party quests now complete for all members simultaneously
- Take Point: hand primary control to any companion — silver and party transfer with the swap
- Loading a companion from the main menu now behaves like Take Point
Formation Combat
- Pre-combat tactics roll sets your starting formation advantage
- 7-line formation system changes how melee, ranged, and support interact
- Companions fight alongside you with their own actions and initiative
- Rejoin the Fray: resume combat as a surviving party member after your character falls
Weapons & Armor
- All weapons now carry traits: versatile, reach, dual-wield, thrown, and more
- Off-hand slot added — shields, cloaks, and versatile weapons all supported
- Armor rebalanced into light, medium, and heavy tiers with stealth and intimidation effects
- Crossbow reload mechanic; coup de grace available on downed enemies
Magic
- Arcane magic added: 13 spells across multiple schools
- Six hermit teachers hidden in the wilderness — explore to find them
- Spellcasting integrated into combat with its own roll and fail table
Character Creation
- Skill package selection added as the final phase of character creation
- Skill gain reworked: first acquisition is rank 0, each repeat is +1
- Skill cap: 3× (Education + Intellect) limits total skill investment
- Stats can now correctly reach 0 during career — creation deaths work properly
World & Checks
- Task difficulty system added: Simple, Routine, Difficult, Formidable — shown on all checks
- Effect system: roll margin now displayed on every check result
- Chained tasks: multi-step sequences with escalating DCs
- Four new settlements: Fisher's Landing, Ashford Mill, Mill Road Camp, Southern Coves
- Navigation checks required before road journeys — failure lets you turn back or press on
Enemy Activity
- Enemies are now active in the world — road ambushes and settlement harassment
- Northern Territories region added with new locations
- Merchant robbery encounter on road travel
- World map SVG now available from the main menu
Quest System
- Multi-quest tracking with colour-coded markers on the map
- Quest type filters and completed toggle in the quests tab
- Personal quests resolve your connection to the NPC when complete
- Block on accepting duplicate quests
- Veterans Muster quest added with full objective tracking
Law & Order
- Lockpicking and room search with legal consequences
- Guards patrol and intercept on re-entry after a wanted flag
- NPC assassination available — carries legal and social consequences
- Ally favour option on the legal hold screen
- Stolen items are location-scoped; contraband confiscated on arrest
Combat Overhaul
- Attack resolution reworked: flat DC 8, armor reduces damage not hit chance
- Damage now routes through Endurance first before targeting physical stats
- Defeat tiers: 1 stat reduced = KO 10 rounds, 2 stats = KO 2d6 hours, 3 stats = dead
- Attacks of opportunity on disengaging from melee; reach weapons trigger at Close range
- Endurance-based fatigue in melee; Charge costs extra endurance
- Ammo tracking added: shots consumed in combat, recovered afterwards by skill check
Halven Estate
- Halven Estate Ruins dungeon: 14 rooms with full navigation, traps, monsters, and loot
- Multi-enemy combat: battlefield grid, target selector, and enemy AI types
- Boar and wolf pack encounters added to the wilderness
Items & Shops
- 34 weapons, 23 armor pieces, 29 gear items, and 19 consumables added
- Consumable use tracking; medicinal items treat injuries
- Full shop audit: all cities now have purchasable weapons, armor, and supplies
- Full food and drink service at all taverns and inns
Carry & Companions
- Carry capacity and encumbrance system
- Pack mule, draft horse, and ox available as beast-of-burden companions
- Cart vehicles added; stables in all cities
- Saddlebag and pack inventory systems for mounts and backpacks
- Equipment slot system: equip and manage gear from your character sheet
Quests & Connections
- NPC quest-giving system
- 36 named connection NPCs across all cities, each with a personal quest chain
- 10 skill trainers and 8 stat trainers distributed across the known world
- Rival, enemy, and amends quest chains added
- Achievement system: player-level and character-level achievements
Adventure Mode
- Camp system: quick rest, full rest, and watch shifts
- Companions added: recruit NPCs and travel with a party
- Asset and share system: invest in businesses and draw income
- Aging system: choose which characteristics are affected on an aging roll
- Creation Injury Table: roll on wounds during the career phase
Online & Combat
- Accounts, login, and persistent character saves — your character is stored online
- Combat system: melee and ranged, wounds, and post-combat recovery
- Road travel and random road encounters
- 54 NPCs added across all cities
Launch
- Blood & Burden enters alpha
- Full life-path character creation: heritage, career terms, aging, and mustering out
- Six heritages and eight careers with survival, advancement, events, and mishaps
- Legacy score and epitaph system for retired and fallen characters