Changelog
Player-facing changes and major updates — all versions
Alpha
a.0.320
2026-07-02
Polish
  • Version number now shown in all page footers
  • Bug report form works correctly on all public pages
a.0.317
2026-07-01
Security
  • Only one active login per account — a new login signs out your previous session
a.0.316
2026-06-30
Party Living System
  • Companions now track hunger and sleep, with status shown on the Companions tab
  • Alert badge on the Companions tab when any companion nears a critical threshold
  • Room, food, and drink costs multiply automatically by party size
  • Party silver pooled — the active character holds all party money
  • New Party Gear tab: view and move items between party members
a.0.315
2026-06-29
Party Control
  • Party quests now complete for all members simultaneously
  • Take Point: hand primary control to any companion — silver and party transfer with the swap
  • Loading a companion from the main menu now behaves like Take Point
a.0.314
2026-06-26
Formation Combat
  • Pre-combat tactics roll sets your starting formation advantage
  • 7-line formation system changes how melee, ranged, and support interact
  • Companions fight alongside you with their own actions and initiative
  • Rejoin the Fray: resume combat as a surviving party member after your character falls
a.0.313
2026-06-24
Weapons & Armor
  • All weapons now carry traits: versatile, reach, dual-wield, thrown, and more
  • Off-hand slot added — shields, cloaks, and versatile weapons all supported
  • Armor rebalanced into light, medium, and heavy tiers with stealth and intimidation effects
  • Crossbow reload mechanic; coup de grace available on downed enemies
a.0.312
2026-06-23
Magic
  • Arcane magic added: 13 spells across multiple schools
  • Six hermit teachers hidden in the wilderness — explore to find them
  • Spellcasting integrated into combat with its own roll and fail table
a.0.311
2026-06-22
Character Creation
  • Skill package selection added as the final phase of character creation
  • Skill gain reworked: first acquisition is rank 0, each repeat is +1
  • Skill cap: 3× (Education + Intellect) limits total skill investment
  • Stats can now correctly reach 0 during career — creation deaths work properly
a.0.308
2026-06-21
World & Checks
  • Task difficulty system added: Simple, Routine, Difficult, Formidable — shown on all checks
  • Effect system: roll margin now displayed on every check result
  • Chained tasks: multi-step sequences with escalating DCs
  • Four new settlements: Fisher's Landing, Ashford Mill, Mill Road Camp, Southern Coves
  • Navigation checks required before road journeys — failure lets you turn back or press on
a.0.304
2026-06-20
Enemy Activity
  • Enemies are now active in the world — road ambushes and settlement harassment
  • Northern Territories region added with new locations
  • Merchant robbery encounter on road travel
  • World map SVG now available from the main menu
a.0.300
2026-06-19
Quest System
  • Multi-quest tracking with colour-coded markers on the map
  • Quest type filters and completed toggle in the quests tab
  • Personal quests resolve your connection to the NPC when complete
  • Block on accepting duplicate quests
  • Veterans Muster quest added with full objective tracking
a.0.295
2026-06-18
Law & Order
  • Lockpicking and room search with legal consequences
  • Guards patrol and intercept on re-entry after a wanted flag
  • NPC assassination available — carries legal and social consequences
  • Ally favour option on the legal hold screen
  • Stolen items are location-scoped; contraband confiscated on arrest
a.0.290
2026-06-17
Combat Overhaul
  • Attack resolution reworked: flat DC 8, armor reduces damage not hit chance
  • Damage now routes through Endurance first before targeting physical stats
  • Defeat tiers: 1 stat reduced = KO 10 rounds, 2 stats = KO 2d6 hours, 3 stats = dead
  • Attacks of opportunity on disengaging from melee; reach weapons trigger at Close range
  • Endurance-based fatigue in melee; Charge costs extra endurance
  • Ammo tracking added: shots consumed in combat, recovered afterwards by skill check
a.0.282
2026-06-16
Halven Estate
  • Halven Estate Ruins dungeon: 14 rooms with full navigation, traps, monsters, and loot
  • Multi-enemy combat: battlefield grid, target selector, and enemy AI types
  • Boar and wolf pack encounters added to the wilderness
a.0.275
2026-06-15
Items & Shops
  • 34 weapons, 23 armor pieces, 29 gear items, and 19 consumables added
  • Consumable use tracking; medicinal items treat injuries
  • Full shop audit: all cities now have purchasable weapons, armor, and supplies
  • Full food and drink service at all taverns and inns
a.0.268
2026-06-13
Carry & Companions
  • Carry capacity and encumbrance system
  • Pack mule, draft horse, and ox available as beast-of-burden companions
  • Cart vehicles added; stables in all cities
  • Saddlebag and pack inventory systems for mounts and backpacks
  • Equipment slot system: equip and manage gear from your character sheet
a.0.260
2026-06-12
Quests & Connections
  • NPC quest-giving system
  • 36 named connection NPCs across all cities, each with a personal quest chain
  • 10 skill trainers and 8 stat trainers distributed across the known world
  • Rival, enemy, and amends quest chains added
  • Achievement system: player-level and character-level achievements
a.0.250
2026-06-11
Adventure Mode
  • Camp system: quick rest, full rest, and watch shifts
  • Companions added: recruit NPCs and travel with a party
  • Asset and share system: invest in businesses and draw income
  • Aging system: choose which characteristics are affected on an aging roll
  • Creation Injury Table: roll on wounds during the career phase
a.0.200
2026-06-10
Online & Combat
  • Accounts, login, and persistent character saves — your character is stored online
  • Combat system: melee and ranged, wounds, and post-combat recovery
  • Road travel and random road encounters
  • 54 NPCs added across all cities
a.0.1
2026-06-09
Launch
  • Blood & Burden enters alpha
  • Full life-path character creation: heritage, career terms, aging, and mustering out
  • Six heritages and eight careers with survival, advancement, events, and mishaps
  • Legacy score and epitaph system for retired and fallen characters